4.1.1.14
- underped alchemy golem priorities

4.1.1.13
- Baubles: requires Baubles 1.0.0.13
- API: fixed AspectSourceHelper.drainEssentia so it points to the correct package
- API: exposed a few more things like damagesources and potions in the API
- changed the way the bonus nuggets from smelting in the infernal furnace is stored. This should hopefully prevent the few cases where item id's get shuffled by forge after world loading caused the stored smelting bonuses to become invalid.
- alchemy golems will now default to drawing and placing into the top of jars allowing them to work when placed on any side of a jar
- alchemy golems will fill marked containers in the following priority: non-jars -> partially filled jar (or void) with label -> empty jar (or void) with label -> completely filled void jar with label -> partially filled jar (or void) without label -> empty jar (or void) without label -> completely filled void jar without label
- fire resistant golems are now resistant to most possible sources of fire damage
- trying another fix for taint related crashes
- added "glowing_taint" option to the config file. Set to false to improve performance and possibly reduce taint related crashes if the above fix doesn't do it
- gotten rid of "ghost" preacantio aspects that showed up on certain items with nbt data 
- fixed arcane bore visuals 

4.1.1.12
- Baubles: requires Baubles 1.0.0.11
- thaumastatic girdle plus haste on the harness won't result in unstoppable warp speed anymore.
- empty and sorting golems won't keep taking and replacing items in their source chests unless there is somewhere to take them.
- label setting recipes should not consume phials anymore
- increased thaumcraft mob spawning chances to account for altered spawn weights in Minecraft 1.7
- twiddled custom saves a bit more to hopefully increase its reliability
- fixed crashes related to brain in a jar
- made it a little clearer what you needed to study before being able to scan certain things. 
- travelling trunks should no longer spawn nether portals. Their pact with the dark side has been broken.
- a few minor node manipulation additions
- added golem fetters

4.1.1.11
- Baubles: requires Baubles 1.0.0.10
- increased the spawn rate of 1's
- moved thaumcraft research and scanning data from player data to custom savefiles (*.thaum)
- a backup file is also saved each time in case the main one becomes corrupt.
- automatically revert to backup file if main one cannot be loaded. If both cannot be loaded revert to old player data format. This will also insure that data from previous tc versions will be loaded the first time.
- travelling trunk upgrades now properly sync when it is picked up and placed again
- added one 1 to everything once
- fixed crash related to pickaxe of the core right-click ability
- increased default scanning caps to 10 (per aspect) and 100 (total per aspect). You will need to alter or recreate your config files to use these caps otherwise old values will be used.
- harvest golems have been acting up again. This time I needed to get out some charts and graphs to properly explain things to them.
- alchemy golems will no ignore the facing rules for alembics so it doesn't matter what side you place them on alembic stacks or the alchemical furnace 
- alchemy golems will now take from the fullest alembic in a stack, instead of the topmost one
- fixed some syncing issues with tubes
- primal charm flavor text isn't stored as NBT data anymore. It was messing with recipes.
- you will once again be able to see what items contain what aspects in the Aspects entry of the thaumonomicon
- fiddled with crusted taint and tainted soil rendering. Hopefully it should prevent the crashes some people have been experiencing.
- runic augmention recipes should no longer cause crashes when trying to upgrade items without starting shield values
- brain in a jar should once again be able to absorb xp. It will also display particle effects when it is full.
- incremented increments incrementally
- jars are now noisy again

4.1.1.10
- requires Baubles 1.0.0.8
- BAUBLES: fix syncing of focus bags between client and server when in baubles slot 
- BAUBLES: bauble hotkey should now be able to close most GUIs you find yourself in
- fix to prevent crashes resulting from placing tubes
- fixed crash caused by custom worldtypes and altered my biome spawning rules slightly. 
- added new config options to control taint and magical forest biome spawning at worldgen
- CovertJaguar is also my hero
- added a check to prevent spamming hover harness on and off while holding the activation key
- I've sat harvest golems down and carefully explained the difference between empty air and plants. I think they got it.
- use golems have been ordered to stop bothering the local wildlife. In return they demanded to get more click options. We reached an agreement.
- added missing flower aspects
- thaumometer will reveal nodes again
- paving stones of warding will now show a clear indication of there is an area they are not able to protect.
- Salis mundus cannot be crafted with mana beans anymore - they are just too easy to farm. For now you will need to hunt wisps or destroy nodes to craft it, until something I'm planning for later is implemented
- increased the salis mundus required for the runic shielding augment recipes based on the charge level you are upgrading to
- while sneaking the step-up ability of the boots of the traveller will be disabled
- removed stray references to saxum and other removed aspects
- corrected primal arrow rendering
- the special runic shield breach effects (kinetic, revitilizing, etc.) now trigger properly and have been buffed a bit.


4.1.1.0 - 4.1.1.9
- Updated to MC 1.7.2
- requires Forge 10.12.0.1056 or higher

API
- API: Lots of changes to support to new 1.7 way of handling blocks and items
- API: Added IInfusionStabiliser interface to allow other blocks to stabilise infusion crafting
- API: InfusionRecipe now has input itemstack sensitive versions of some of the getters and most fields have become protected to force use of the getters. This gives more control and the ability to add funky new infusions.
- API: change RecipeCrucible so the output is determined by a getter.
- API: INode changes
- API: additions surrounding runic shielding
- API: added Baubles support
- API: some IEssentiaTransport changes
- API: added IMC messages to blacklist dimensions and biomes for tc worldgen and mob spawning 

Baubles
- created the addon mod Baubles which adds 4 new slots which can be accessed via the 'b' hotkey. For convenience you might want to change this to your default inventory hotkey
- the Baubles sub-mod should download automatically and install itself - please report any issues with this process and the Baubles mod itself
- requires Baubles 1.0.0.6 or higher. 
- focus pouches can now be placed in the belt bauble slot
- runic armor has been removed and replaced with ring, amulet and girdle baubles. You will have to delete existing runic armor before upgrading as it WILL crash your world otherwise
- runic shielding is now stored as player data and not as damage values in items
- removed the existing runic shielding upgrade system and replaced it with something new. The old system was broken balance-wise with the new shielding mechanics.

Wands & Recharging
- added crafting sceptres (crafting specialised wands)
- runic armor now recharges by drawing terra and aer vis from wands in your inventory
- recharging looka for vis sources by checking bauble slots first, then inventory slots and lastly the hotbar
- the repair enchant is now much faster, but uses the recharge mechanic (types and amounts of vis vary by item)
- only solid blocks may be warded now
- fixed infinite loops in warded blocks
- the frugal and potency enchants no longer influences crafting costs
- individual sides of a tube can be opened and closed with a wand, and clicking on the middle portion will allow you to rotate certain tubes. 

Worldgen & Nodes
- tainted biomes now use normal biome spawning rules which should make their shape a bit more natural
- changed the default biome "start" id's since vanilla biomes now occupy the old range.
- altered silverwood tree generation to make them look a bit more unique
- halved the number of trees spawning in magical forest biomes. It looks a little less foreboding, but half the leaves means half the lag... or thereabouts. I really have no proof.
- crusted taint and soil should no longer cause rendering crashes
- altered taint fibre rendering slightly to make it show up on more block types
- aura nodes should spawn at more varied heights in void or similar dimensions
- Nodes now have now have max aspect values on a per aspect basis, not a total max.
- Bigger nodes now like to bully smaller ones and take their vis
- fixed hungry node crash
- shimmerleaf and cinderpearl now always drop the flower when broken by hand. Place them in a crafting table to produce their old drops.

Golems
- golem ai improvements 
- a few new golem cores. I couldn't resist adding something new - I have a serious problem.
- improved the way the entropy upgrade functions for inventory management golems. Please, someone stop me.
- alchemy golems can now move essentia between most essentia storage containers, not just between jars and alembics
- alchemy golems now consider void jars lowest priority and will try to fill other jars first
- most golems now have 6 inventory slots as a base, instead of 2. Each fire upgrade will add another 6. You will probably want to pick up and replace existing golems to prevent crashes.
- "use" and "empty" golems with the order upgrade are now a bit smarter about selecting what items to select from their container (many thanks to Tarig for helping me out with this)
- check to prevent crash when golems with entropy upgrade is hit with splash potions or similar sources of damage

Other changes and bugfixes
- Removed certain aspects (Saxum, Granum)
- "flattened" aspect combos creating more primal + primal compounds. Hopefully this will result in a slightly more even aspect spread.
- changed the research save format. This should make things more stable, but will mean research from previous versions will be lost.
- hoe of growth should now work on more things
- mirrors should now properly drop if the block they are attached to is broken
- brightened the dyeable portions of robe armor a bit
- Chickenbones is my hero
- re-added spawn eggs for TC monsters
- the item grate should now properly eject items below it that has been fed into it via pipes or hoppers.
- entities now recognize that they cannot pass through the barrier created by paving stones of warding.
- the bone bow should no longer cause rendering Bowception in multiplayer
- fixed networked packets
- fixed various arcane bore bugs 
- removed bucket dupe bug
- lots of smaller bugfixes
